Tuesday, 10 December 2013
Prop Development II
This the final version of my prop, as I posted previously I used a series of blur and noise filters to achieve a realistic wood texture and with a series of large, low opacity brushes I was able to create highlights and shadows that gave the prop some much needed depth. The metal parts of the pistol were fairly simple. Again I used block colour and a series of low opacity brushes to create effective highlights and shading to give a 3D appearance as well as a shine. The text on the stock is a simple rasterized text layer with a negative emboss filter, making it look as though it has been engraved into the wood of the stock.
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment