Tuesday, 10 December 2013

Character Model Sheet

The model sheet for my character took suprisingly shorter than expected, I firstly used guidlines from my existing character pose to detail the relative locations of specific joints such as the elbows and knees and drew them in, I then proceeded to add shading and texture to each angle, using the same techniques in the initial model. I used the clone stamp tool to copy the textures from the boots and hat across to their angled counter parts.

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